Prototype Indigo

2D Unity Side-Scroller
October 5, 2018
University Projects
September 14, 2018

Prototype Indigo


Welcome to another piece in my portfolio, here is my attempt at producing a complex fighting mechanic with sophisticated AI that was made using Unreal Engine. The project makes use of the third-person template and help from Unreal’s video tutorials found on their documentation: https://docs.unrealengine.com/en-us/Videos/Animation.

Also help from video tutorials made by the creator of ‘Alice in Tokyo Wonderland’, PresidentNelson: https://www.youtube.com/playlist?list=PLu0Ww_OgCV1h8FGPr3hHUQTN2C7nTAWRV.

Additional functionality was added to the third-person character, including the ability to punch and kick. Animations were purchased off the Unreal asset store and made up the 3-hit combo chain which is seen.

The inspiration came from myself being a fan of the Hack ’n’ Slash genre and popular games of the ARPG genre such as the Devil May Cry series.

The level contained a box collision which upon entering, enemies spawn and attack the player.

The enemies seek the player, face the player and when they get close enough they surround the player eventually attacking. The player reacts to the enemies’ hits, in the same way they the enemies react to the player and when the enemies take enough damage they eventually collapse and are destroyed.

The project is in early stages of development. I plan to add a multitude of weapons to switch through, air combat, targeting and more importantly the ability to dodge. The purpose of this project was to see whether an indie developer could produce a triple-A standard mechanic on their own as seen in commercial games using Unreal Engine 4.